package com.doyled.jump.animation;

import java.awt.Graphics;

import com.doyled.jump.IGame.GameInterface;

public class Animation implements GameInterface{
	
	protected int second;		//time for animating
	protected int totalFrames;	//total frames for animating
	protected int frame;			//current frame
	protected boolean animatingFlag;
	
	/**
	 * return the value that animation is animating or not
	 * @return
	 */
	public boolean isAnimating() {
		return animatingFlag;
	}

	@Override
	public void tick() {
		
	}

	@Override
	public void render(Graphics g) {}
	
}
